Reflections on my game on DGS

20141021 game on DGS
B+17.5; game setup: 6.5 dum [komi] and 5H, 30d + 1d Fischer.
I finished a set of games on DGS, which I will be uploading here a batch at a time. This game I won, playing black with a 5 stone handicap and 6.5 dum [덤, or komi in Japanese]; I know normally in handicap games there is no komi or only 0.5 to break a tie, but I just didn’t set that properly up on DGS when I created the game. I can’t embed the actual sgf here, but if you click on the screenshot of the final position you can find it on EidoGo… or click here.

Overall, it was a good game, I think it would be more equal to have played at 3 or 4 stones and 0.5 dum, which is what I am proposing for in a rematch. I found it an interesting experience, playing on DGS, initially I though it would be easier since there is so much more time to think over a single move. However, it felt very different, it was more like strange snapshots that were strangely disconnected; every time it was my move I had to go over half the game to figure out how to proceed, and it wasn’t easy to recall the full reasoning of why I had made a previous move. It probably doesn’t help that I mostly play my moves during breaks at work either…

The initial ranks were 28 geup for me and 19 geup for my opponent, but considering the we played it over a total of 35 days our ranks had shifted to 30 geup and 17 geup respectively; and with the game my rank shifted to 26 geup (and his to 18 geup). Geup being the Korean term for kyu, which I use because I play baduk, and because I’m stubborn (according to certain people). In any case, ranks are weird as it is; on the SAGA system I am 23 geup, while on KGS I’m 21 and on IGS I am 17 with question mark.

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12 thoughts on “Reflections on my game on DGS”

  1. I’ve been both ways on the correspondence games. I played on DGS. In early DGS games I tried to actually really study positions, reading things out on a separate board, etc. (I disclosed this practice in my info). But I got bored with the slow pace of the games. I also grew to hate playing a game I felt like I was losing and having to look at it every day for three months. I switched to playing LOTS of simultaneous DGS games. Once I started this practice, it became more of a “Make a move, go on to the next game” exercise and the thoughtfulness of my games was definitely lower than a game over a real board or a game KGS. It did keep me “touching stones” every day despite a demanding schedule though. But now I’ve rotated back to KGS games and get more social aspect to my Go this way which I like.

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    1. Overall I play worse online, whether it is turn based or live; I think about at least 2-3 stones. I know what you mean with the simultaneous games… go always two digits running

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  2. Agreed in the disjointed/disconnected part. I’m sure my strength on DGS is a couple of stones weaker than my “live” strength. It’s hard to stick to a plan, I kind of make new plans every move and then the tactics blend and the game becomes a complete mess haha. Nice blog btw!

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      1. Haha, same here same here… If you want some pointers or teaching game just write to me on KGS, I’m not super strong but happy to help with what I can. Kgs accounts: Sundaay and yukisan

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        1. Being currently on the bottom of the KGS food chain I’m sure I can learn from you. Haven’t been online there in a long time sine I got tired playing bots and it is near impossible to find a game as a DDK at times, but will look out for you!

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  3. I feel the same way about correspondence games. Even though you have “more time,” I find that the games feel a bit disjointed (and not to mention I sometimes find myself spending more time than I’d like on a move). Haha.

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    1. i actually just discovered the “conditional moves” option on OGS… I’m trying it out and we’ll see; it might help in alleviating some of the disjointed issues…

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